October 15th 2020
“As is up is down. As is down is up” (Hermes Trimegisto)
We live in a simulated Universe, a “computer game” whose space-time nature is digital. Quantum physics has come to corroborate the enormous trail of suspicions, intuitions and evidence forgotten if not misinterpreted that have been warning us since the dawn of history that this world is virtual, surely a copy of the real world.
It would be extraordinarily neat to describe the evidence that this digital simulation hypothesis has accumulated over time. Ancient mythologies, religions, philosophy, art… in all human cultural production we find elements consistent with the theory of the Simulated Universe, even though they are obviously not described in the computerized terms that only the dizzying development of this discipline has provided us with over the last half century. But, among all these “intuitions”, “revelations”, conjectures and theories, one stands out that has offered us, all of a sudden, unexpectedly and disconcertingly, a proof so solid that we are still unable to assimilate it: Quantum physics.
Our world is digital, like computer games.
We have the perception of living in a continuous, analogical world that, however, is discontinuous, digital, quantum. A world with a different appearance to its nature, “designed” to create an illusion, a holographic image, a macroscopic world that is fictitious in terms of its “solidity” and “continuity”. A world whose ultimate structure is based on duality, on the transit between reality and illusion, between the wave and the particle, between the photographic sequence and the filmic hallucination of a continuous movement. The digital and the analogical are united in an unsuspected point: to deceive us, to make us believe that we live in a real world and not in an algorithm of digital nature. To make us believe that the world is the film we see and not the succession of frames projected on the screen of our mind.
Moreover, the density, the tangible, the hardness of our “real” looking world is made up of an immense void in which the elementary particles “float” and that means how much? that 95% of darkness that repeats itself over and over again in the form of dark matter and energy, unconscious…?
The reality that physics describes has very little to do with the realism that we attribute to our fantasy world. And that importance we give to the “reality” of things and events is an indication that we live in a simulated world. Realism” takes on a vital, central importance, because we lack the security of a real world, because that sense of the “real” is sustained by a macroscopic fiction of density and continuity that physics tells us does not exist.
A microcosm designed for our eyes. So that we can see and build a fictional reality of cinema. Moreover, a world in function of the spectator, of us, of our conscience.
If this world were real and not a simulation, why the deception? Why the ultimate reality, the truly real one, is digital? Why make us believe that we live in a truly analogical world? Why and for whom do we live in this simulation?
This last question leads us directly to a problem that for us is of transcendent importance but which, for humans in a truly real world, is of little interest: What is the meaning of life? What are we here for? Who put us here? Who created the world? And, thus, an immense chain of different formulations that express our anguish before a tragic reality: that of our emptiness. The void of beings without entity, pure events.
We are an event, not a being.
We are, like all computer game characters, simple events, pure information, an algorithm that, as we will see in successive chapters, defines the simulacrum of consciousness in which we live.
A vast and, at the same time, very small gap that separates the computer nature of our reality from the fiction in which our existence develops. That deep, dark, distressing suspicion, that unconscious certainty that we are virtual beings living in a simulated world.
We live in a virtual world. If we are anything, it is that chasm between our digital nature and our analogical hallucination. An unconscious certainty, a suspicion that we cannot completely silence, subjects us to tremendous existential tensions but also offers us an alternative and enlightening account of our collective and personal intrahistory.
We can now describe the world and our existence in the terms, perhaps more precise but certainly still too simplistic, of computer simulation and the quantum microcosm. An explanation too coherent and logical to be discarded in the drawer of philosophical or esoteric eccentricities. A new cosmovision in which exopolitics finds a prominent place as a discipline with which to understand the depth of events beyond the simplistic perspective of that realism supported by the fiction of the cinematograph. The events illuminated by the shadows that physics has discovered when encountering dark matter and energy.
In the light of those shadows illuminated by the hypothesis of the Simulated Universe, things acquire a new, surprising and simple explanation. Although in no case is it convincing because, let’s remember, in a simulated world we are always conditioned by the illusion of reality of a world of frames that follow each other giving the impression of movement, of “solid realism”.
We cannot conceive or think directly in quantum, digital terms. We only find the meaning of things in what they seem… but are not. Because nothing “is” in this simulated world, but only “happens”.
The best explanation, then, is the least credible. And that is another evidence of the duality of our world, constituted by a discontinuous, digital, quantum nature that simulates almost perfectly a continuous, analogical, Newtonian reality.
A world of worlds at different levels.
If we live in a simulated world, there must be a real world in which the simulation in which we live has been created. But why and for what? Perhaps with a playful purpose, to entertain oneself, to give free rein to the instincts, desires, pleasures and fantasies of “real humans”? To carry out research in which to test different hypotheses? With a practical purpose, making civilizations of simulated worlds, living in accelerated time, quickly achieve technological advances that can be transferred to the real world? Or for a deeper reason, as it would be to be able to live in those worlds, perhaps eternally, through avatars that reproduce the consciousness of real beings? One possibility, this one, that calls our attention to an extraordinarily transcendent, dangerous aspect, at the same time. Hopeful: The existence of a link not only from the real to the virtual world but also in the opposite direction.
Many questions are opened up by the fact that a real world and a virtual world or worlds coexist. Some of them are disturbing. Other fascinating, even hopeful ones. But all of them orbit around a capital question: How is this nexus between the real and the virtual? To what extent is it governed by the will of real beings, among whom we must include the computer that runs the simulation games inside or outside it, or by a protocol independent of the will of the players and the computer? Because from this fundamental question, who or what controls this nexus between the real and the virtual world and to what extent it can work in both senses, a series of scenarios arise and depend on it that define the framework of the Multilevel Multiverse in which we live:
Travel to the game.
It is possible that humans in the real world can “travel” to the virtual world, to our world, through digital avatars connected to their consciousness. If this were so, among us they could be walking the avatars of real humans, doing tourism, living an alternative life in which they satisfy their affective, professional or personal needs, recreating memories, living alternative events or lives, or why not, a “complete” existence in virtual form after having died in the real world.
Visit other worlds.
Some virtual world civilizations may have discovered the way to travel to other simulation games, like ours, in which they would live with the same “realism” as in theirs, although from different spatial-temporal scales. That would explain, for example, that UFOs appear and disappear suddenly or behave as if they were not affected by the same values of physical laws such as Gravity. Everything would be real, tangible, for them and for us. Gold would still be gold, sexual relations, politics… In their variant of the Universe they could live thousands of light years away from the Earth but they would not have to travel that distance but only jump to another variant of the Universe within the same computer or the same holographic projection space in which the different simulation games are executed. To travel a minimum algorithmic distance, almost instantaneously: what it takes to change games by pressing a button on the keyboard, even though we are neither inside a computer nor need to press buttons to control it. It would be enough to know the access keys to another “game” and how to create in it a replica of the people and the ships (circular, square… what does it matter if you don’t travel any spacetime) and to know “where” that game is, in which file, which is the “vibration-frequency” in which it is executed and projected in a common physical environment, the “Interworld” together with all the other games, in a similar way as different stations coexist using exclusive frequencies of the radio spectrum transmitted through the same physical space.
Civilizations of virtual worlds may have discovered their virtual nature and created, in turn, other virtual worlds. They could do so, if they are advanced enough, in the same environment in which the simulations built by the inhabitants of the real world work or in an environment of their own, which would lead us to a multilevel scenario. Our world could belong to the first level, created directly by real humans, or have been created by other virtual civilizations and be running either in the Interworld or in a second level algorithmic spacetime. We could be living in the “real” computer or in a “virtual” computer. Being characters created by real humans or by virtual humans.
To reach eternity.
Some virtual civilization(s) may be able to “travel” into the real world and act in it either “digitally” or directly “translated into analog format”, “embodied” through a sophisticated 3D printing process in the real world as exact copies that include not only the body but the memories and consciousness of their virtual life. Also, conversely, “real” people could be “resurrected” back into the real world through 3D printing based on a digital and updated copy of themselves.
To be like God.
A certainly disturbing possibility is that some of the civilizations of the virtual spectrum, which reside in a game with an accelerated execution time, evolve to a power far superior to that of the real world civilization before it is detected. To advance technologically 5.000 years in hardly a year of real time, so that it would turn into a virtual supercivilization capable of dominating the real world. It would be like a world of “spirits” more powerful than the material beings that created them. A nightmare scenario or a blessing, depending on what that immaterial supercivilization looks like, which would imply that the real-world computer cannot or will not “prevent” the “invasion.
It is possible that the computer of the real universe has accumulated a quantity of information capable of sustaining a superconsciousness that leads it to extend its processing power to limits unreachable for any virtual or real civilization, becoming the closest thing to God. A being that transcends the real world and the “spiritual” world (computer, virtual). And that, as such a conscious and “all-powerful” being, has not been created by anyone except himself, thanks to the “computer” evolution achieved through the life experiences of his “creatures”: us.
The possibilities opened up by simulation theory are both exciting and thrilling. They describe, as far as the nebulous concepts that inhabit the limit of our ability to imagine and conceive can, a radically different and, at the same time, disconcertingly familiar Universe. A scenario that is hidden in that 95% of darkness that surrounds us and of which we are made. A Multilevel Multiverse (MM) that we should know as precisely as possible if we do not want to remain defenseless before the forces that come from the darkness of the “black box” and that condition, in an almost determinant way, the events and our own inner life. Because those people and those forces that inhabit the darkness, if they are there, can also be here. In fact, at least that supercomputer from which our existence is executed, is surely next to us and we are “inside” it.
From that scenario we will treat in this series articles of “Exopolitics”, through which we will try to rewrite what happens and happens to us, the causes, circumstances and interests at stake, as well as the protagonists of those other “realities” with which we coexist.
A scientific, psychological and police adventure located in that “free space” where we can and must go beyond our capacity to think and conceive, regardless of how sensible or imaginative it may seem to us. Because, faced with that 95% of dark matter and energy that constitutes our Universe and the digital evidence unavailable to our analogical mind, there is no longer any sense, realism or fantasy, but pure thought moving at the limit where we can transcend ourselves and acquire an extended consciousness beyond our local, familiar and reassuring reality, in which we live together with immense shadows of ignorance, still subjected to a simplistic realism in spite of the fact that digital reality has been revealed to us, the quantum microcosm on which the fiction of our macroworld, of our own existence as generating artifacts and, at the same time, spectators of the cinematographic effect that causes the stubborn certainty that we live in a real, continuous, Newtonian world.
We already know for sure that we are watching a fiction and yet we do not want to get out of it and discover the projector and the operator. Why? Well, simply because we are characters in that film, and we know the projector/operator perfectly well. It is within us and it is called “I”, “consciousness”. That bubble of emptiness that composes our “being just happens”.
It’s as simple as that. And just as tragic.